
stephg@pobox.com
Los
Angeles, CA
Rigger/Character
TD
Summary
16 years professional CG character animation and rigging experience, including
feature film,
television, commercials and virtual reality. 2 ½ years Character TD and
Character Pipeline experience
(including significant tool development using MEL in Maya). Scripting languages:
Mel and Python
Experience
2008
Proof Inc. Los
Angeles, CA
Rigger, Rigging Tools Development, Motion Builder/Maya Pipeline Tools Developer
(see Tools Details)
Maya
2006 - 2007
Threshold Animation Studios Santa
Monica, CA
Foodfight!
February 2006 - January 2007 Character TD:
Personally rigged 62 characters.
Wrote all rigging tools and company scripts.
February 2007 - May 2007 Rigging Supervisor:
Created rigging department and supervised rigging crew for an additional
150 rigged characters. Started work on Integration tools.
May 2007 - August 2007 Integration Supervisor:
Conceived and created Integration department, created learning materials,
responsible for integrating motion capture, outsourced models and textures,
and facial animation. Wrote all integration tools.
August 2007 - October 2007 Crowds supervisor (technical):
Worked out crowds pipeline and wrote all tools for ambient crowds,
vehicle traffic and armada shots. Trained crowd lead.
Maya (see Tools Details)
2005
Film Roman North
Hollywood, CA
Character Animator
"Tripping The Rift"
3DS Max
2004
Reel FX/Toonstruck Dallas,
TX/San Leandro, CA
Character Animator
"Action Man"
Maya
Dogfight
Character Animator/Rigger/Modeler
Maya
2003
3D Bob Productions Burbank,
CA
Character Animator
"The Godman"
3DS Max
2002
Day Off The Dead
Character Animator
Tigar
Hare Studios Sherman Oaks, CA
Character Animator
3DS Max
2001
Rhythm And Hues Studios
Marina Del Rey, CA
Character Animator
"Dr. Doolittle 2"
"Cats and Dogs"
Rhythm and Hues Voodoo Software
2001
CUinHell
Character Animator/Modeler/Rigger
1994-2001
Walt Disney Imagineering VR Studio Glendale,
CA
Character Animator/Rigger/Supervising Animator:
"Aladdin's Magic Carpet Ride",
"Pirates of the Caribbean: Battle for Buccaneer Gold",
"Toontown Tag",
"Imaginerium",
"Hercules in the Underground",
"Toy Story Treats",
"Brave Little Tailor 3D"
Softimage/Alias Power Animator/Prisms/Maya
1999
Boids of a Feather Character Animator
Character Animator
1997
The Physics of Cartoons, Part 1
Director/Animator/Rigger
Side project. Supervised storyboards, animation, rendering and compositing
with a 24 volunteer crew.
Winner "Best 3D CGI Character/Creature Animation By Independent"
World Animation Celebration, 1998
Softimage
1992 - 1994
Homer and Associates
Animator/Rigger
Softimage
1991 - 1992
Mr Film/Real Cartoons
Animator/Rigger
Softimage/Digital Arts/Lightwave/Alias Power Animator
Technical
Experience
4 years using Maya,
9 years experience using Softimage 3D,
3 years using Alias Poweranimator
3 years using 3D Studio Max
Siggraph Screenings
1992 The Magic 7 (Mr. Film/Real Cartoons)
1993 Sister of Pain (Homer and Associates)
1994 Demonstration of early Aladdin's Flying Carpet immersive entertainment
virtual reality.
1998 Physics of Cartoons, Part 1
1999 Boids of a Feather
2002 Cats and Dogs
Siggraph
Panel
1997 Siggraph Motion Capture and CG Character Animation
Contributions
to Books
3D Character Design by Arndt von Koenigsmarck
(German; Galileo, ISBN: 3-934358-13-6)
Character Animation In Depth by Doug Kelly
(English and Japanese; Coriolis, ISBN: 1-56604-771-4)